Fuck. The Pike. playing with the Zoltan ship with 2 beam weapons, and a missle launcher, ran outta missles and a single automated ship beat me because my (halbert?). Excellent weapon, as long as you can tear down shields. This event can occur only once per sector. "Learn from the Zoltan, sometimes diplomacy works. just got a second Halberd beam first move in sector 2. Also pike beam was better for cheeky swipes. Having a laser weapon accompany this beam is still the best way to maximize damage. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. Halberd beam will cut through one shield. The Halberd deals typically eight unmissable damage at reasonable speed and power usage. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2 damage, which is a lot more substantial in terms of system suppression. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. The key to using beams effectively is knowing how to aim them properly. The Four Mantis Killed SIX Flagship Crew in their own medbay in the time it took the Ion bomb to cycle. Don't use Hull Beam. Commented-outnext Beams Anti-Bio-Beam , because it lose its effectivenessin the higher sectors Fire Beam , as with the Anti-Bio-Beam ,but fire Mini Beam , 1 energy and fast Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total. l" (Tier A). "Destroy a ship at full health during a single cloak in the Stealth Cruiser. I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. You also have a good number of weaponry, each one with its advantages and disadvantages. Beams deliver the killer damage. 96a-RC10] The Star Federation v0. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. Givin' her all she's got, Captain! - Have 29 power in systems at the same time on the. Comes equipped on Zoltan A 9. 6 power runs are pretty situational but it still happens. You come across a Lanius ship in the process of absorbing a Rebel automated scout. Random events are initiated by jumping to another system. This is a list of useful guides regarding FTL. I'm wondering how to make these work. They work worst with long cooldown weapons that take the shipdown with huge burst. 2. 165 votes, 26 comments. Keep the Glaive Beam charged and fire all your other weapons at once. So, here are the tips I can think of. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Then once the beam breaks the shields, the Chain Laser mops up faster. In my experience it's probably the worst laser of the 8, because it's too slow and too power hungry to really be effective. Image credit: FTL Wiki. e. There. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Prioritize defense. just got a second Halberd beam first move in sector 2. In a hot fight, you need to take out the enemy's dangerous weapons or drones fast, which the artillery beam just doesn't do. I'm on Stealth A. A small bomb can be a great pairing for a boarding strategy, allowing you to take out the enemy medbay or cloning bay. FTL is a roguelike game where you control a spaceship and must jump through space. You can hit 4 rooms at a time with the halberd beam against most ships. Purchase price: 65 (Store rarity: 2) 2. Barring very sloppy play the run is already won, but would you run 2 Flak…FTL: Faster Than Light. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. Artemis, Breach II, Ion Honorable mention: Hermes. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Press your finger on a room and hold. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. With random events, enemy encounters, and multiple gameplay paths, no two playthroughs are ever the same. I pull two of my crew members into piloting and vent out the rest of the ship. There are balance changes, new weapons, and a simple upgrade system. Each laser shot temporarily removes a shield layer. #10. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. BL2 is the best individual weapon as far as power needed vs. Anti-Ship drones can also help. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. No boarding or mind control, so point is there are multiple ways to beat it. By upgrading weapons to level 5, I could simply replace the Pike Beam with the Halberd Beam, a weapon which would still operate through one shield layer, and which would deal substantially more damage. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. Each laser shot temporarily removes a shield layer. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. Надеюсь руководство будет вам полезно во время ваших приключений в FTL: Faster Than Light. Burst Laser 2, Flak 1 and Halberd Beam are by common acceptance the best weapons in the game in their own. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. i had a mini beam and 2 halberd beams. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. In our case, S is the best characters with D being the worst, and A, B, and C filling the. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. i was loving starter weps + max shield and halberd beam, i just needed a better attack drone (or a way to get from 1st fight to the repair next to the base without. I've been playing this game since 2014. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. The halberd beam is a very strong weapon and naturally works great with the Zoltan shield. Sylvan the Traveling Merchant is a slug NPC that you meet throughout a run. I'm wondering how to make these work. Then, start seriously thinking about getting either a defense drone or cloaking. There have been lots of threads recently talking about tips. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. Beams. There are mathematical solutions to problems like this. Sure, they do a lot of damage, but you have to get the shields down first. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. Just beat the flagship, with no hull repair. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. What are your thought on my chance? For phase 1: What I would do is switch between breach missile (halberd beam can still damage with one shield up) and pike beam back and forward until crew in the main crew area is dead. Room total: 18. I'm wondering how to make these work. The fires quickly get out of control. Enemies target beams inefficiently, starting the beam in the centre of a room. DPS is never an absolute figure per weapon in FTL. Halberd is great, but early on in sectors say 1-3 if you don't have a bunch of scrap, you might wanna pass on halberd and hope for another beam later. I'm wondering how to make these work. See moreWithout using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each. eventually i couldnt control. Upgraded cloaking makes this easier. halberd beam, on the other hand, is an incredibly useful little beast. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. doubled halberd beams aren't effective, they do no damage for meFTL: Faster Than Light. Fire. nothing alone beats a flak 2 for shield busting, pair it with a halberd and you are set for the game. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. I never saw a missile launcher or anything else. The Halberd Beam is the single best weapon in the game. . There are also distress signals that may come from different systems. Halberd Beam: scrap cost 65 -> 80. I believe that the Zoltan A is the strongest ship in this tier. Press question mark to learn the rest of the keyboard shortcuts. The DPS of any weapon depends on the rest of the loadout. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy. Hull Beam. The Halberd beam can remain a mainstay for the rest of the game. FTL: Faster Than Light > General Discussions > Topic Details. Charge Ion, Ion Blast II, and Ion Bomb are the superior ion options. Lasers can only be shot down by Mark II Defense Drones. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. i suppose you could argue that selling. Anyway, the Halberd Beam does suffer from a decent portion of the Pike Beam's problems, but the bump in damage helps a lot. Easy win, just shreded all ships. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. If you let go, you'll have to click on the beam again in order to re-locate it. 74K subscribers in the ftlgame community. This event can occur multiple times per sector. Then I got chain ion, pike beam as rewards. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamHow Can I Hold All These Halberd Beams?? (FTL) Northernlion 1. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Lanius empty beacon. BL2 is the best individual weapon as far as power needed vs. This results in no early game progression issues although you might need to micro your Zoltan crew a little. wish there was a shop in the final zone i had like 380 scrap. Not only are you doing 4 damage to one system, but you have a 76% chance of causing either a fire or a breach (or both). This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Take for example the Glaive beam, which does 3 damage per room. First is a Basilisk (Mantix B) with Clone bay, Reconstructive Teleport, 4 Mantis Boarders all with Gold fighting skill, and decent weapons in it's own right - Halberd Beam, Ion Bomb, Flak I. Only one power, it fires way faster than any missile weapon except the Leto (or an uncharged swarm missile), but unlike the Leto, it does solid damage. Flak can just be thrown on shields so that they take 5 damage (halberd + flak), leaving 2 layers, clumped enemies, and a lot of chaos. This guide is approachable and concise, with ship strategy center-stage. One-shot beam setups. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Date Posted: Oct 21, 2012 @ 12:17pm. Like everything in FTL, it depends. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. This page relates to the Traveling Merchant. 한국어 패치에서는 빔 주포로. If you're looking for a weapon to fill a specific role, then these might be the ones you want. Halberd Beam charge time returned to 17 seconds (from 18). Mini Beam. Ode to the humble Hull Laser II, a silent workhorse and saviour of shitty runs. Enemies target beams inefficiently, starting the beam in the centre of a room. It is crewed by three Zoltans and has. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Random events are initiated by jumping to another system. Each level of a shield absorbs one level of power of a beam weapon. Excellent weapon, as long as you can tear down shields. Sure, they do a lot of damage, but you have to get the shields down first. The Mini Beam can hit four rooms on many ships. All others will be defeated by a single layer of shields. 74K subscribers in the ftlgame community. . The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. Shout out to the vanilla burst laser 2 x4. Nice, I was trying to think what the. 26. A modification which focuses on rebalancing FTL weapons. Sure, they do a lot of damage, but you have to get the shields down first. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. This event can occur only once per sector. Ion while not the best opens up fun options. That's one of the thing that makes halberd beam one of the best weapons in the game and why, as stated elsewhere, the Zoltan A is one of the strongest ship in the. One of my best runs was double halberd (and double ion bomb + hacking. IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. doubled halberd beams aren't effective, they do no damage for me Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаSometimes they seem to do lots of damage and other time do absolutely nothing. 1 damage to a few random systems just isn't enough. Ion while not the best opens up fun options. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. Enemies target beams inefficiently, starting the beam in the centre of a room. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. That is the Halberd Beam, not the often-cited Flak or Burst Laser 2. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I'm wondering how to make these work. ) This is the great advantage of hacking Piloting. Pike Beam is a very good early weapon but becomes much less useful later in the game. Thanks to Alcom Isst for compiling the list. just don't buy those things unless you really need a 2nd weapon and there' snothing better. I pull two of my crew members into piloting and vent out the rest of the ship. More fights is more scrap, and the fights aren't going to get any easier down the road. (at least)Level 5 engines. Commented-out description Power Req: 3 A powerful but slow beam that deals 2 damage in a short line with a low chance of breaches. Once 2-shield enemies are showing up the halberd beam needs help. It may have the same length as the halberd beam and deal three damage instead of two, but it requires half your maximum. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. next Beams Anti-Bio-Beam , because it lose its effectivenessin the higher sectors Fire Beam , as with the Anti-Bio-Beam ,but fire Mini Beam , 1 energy and fast Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. Glaive Beam still hits for 3. Jun 6, 2017 @ 1:59am. 9. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. Thanks to Alcom Isst for compiling the list. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. I or II; A lot of. "Friendly" objects cannot collide; for example, you cannot. FTL: Faster Than Light Captain's Edition (or CE for short) is a massive community overhaul mod for FTL: Faster Than Light by Subset Games. Like any projectile weapon, lasers can miss. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. (at least)Level 1 Cloaking. You power up your weapons, which quickly gets the attention of the ship. Doesn't take as much power or as long to charge as the Glaive. No other weapon in the game does that. And it's the fastest beam, which matters a lot too, because a beam works instantly, the mini beam can often connect and break a weapon before it. Given the slot-limited design of the. You can hit 4 rooms at a time with the halberd beam against most ships. Since the Crystal B and Lanius B are essentially designed to be secret ships, you can think of these as the best of the "normal" ships in FTL. There’s a rare ship or two where it does 6. Open menu Open navigation Go to Reddit Home. The go-to missile for beating defense drones and/or locking down a room with rapid fire. The Engi cruisers are the ships of the Harmony Collective, and rely largely on ion and drone weaponry, in order to defend themselves. FTL was in a generous mood for this run. They can be modified to take on properties of different weapons, such as lockdown or fire. Begin the fight by boarding and destroying the missile launcher, the ion blaster and the halberd beam. Power requirement: 3 power 3. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. (Halberd Beam) 전력 소비. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not. Halberd Beam is powerful enough to handle ships alone, but you would need reliable shield stripping for that - better stack ions. Move your finger in the direction you want the beam to go. 40. Small Bomb; Breach Bomb I;. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). You get stronger and stronger as you go on by buying and upgrading a mix of offensive and defensive systems. Sit down Burst II and Flak, you're good but not the king. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. 충전 시간. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. Burst Laser I. Combat Drones are pretty much always better. View source. But I'm certain I could take down a high dodge + high shield enemy faster powering a burst laser mk2 instead. Similar to the other FTL best weapons in S tier this is an efficient weapon requiring 3 power in total for 2 damage. Last edited by Cryten; Oct 22, 2012 @ 5:53am #5. Human boarders in abandoned sector. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. My slug died when a boarding drone went into the same room that was being hacked. the Burst II, Flak II and Halberd Beam. Each ship starts with. g. hull and pike beam suck but can be used to decent effect. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. Stun is underused, and giving a strong stun to an otherwise weak weapon is interesting. Beam's can't miss :3 Or you wait for the AW-Mod, one of it's weapons is the Focus Beam (3+power, 1dmg, pierces. I'd probably be hesitant to sell off my weapons to equip a lone Halberd Beam. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. Though I admit that the fire beam damaging systems is a benefit and makes it more useful even if you haven't built your loadout to specifically kill enemy crew. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. Lanius absorbing automated scout. Just beat the flagship, with no hull repair. Burst Laser 1, Ion Charger, and Halberd beam by sector 6 -- could be better, but they're solid weapons for when boarding isn't an option and they'd be enough to take down the. Sit down Burst II and Flak, you're good but not the king. Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry. Lasers are general-purpose energy weapons. This event can occur only once per sector. Oddly, scans pick up no signs of debris from. Lanius A, almost entire ship depresurizes. In general the Halberd is better. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. 05M subscribers Subscribe 148K views 1 year ago FTL on Steam:. At the boss I had the burst and small attack weapon you start the game with and an ion charger. All laser shots deplete a single shield layer, but some (Heavy or. Crew damage. The store right before the boss had a halberd beam which I. This is a list of useful guides regarding FTL. #6. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. Boarding coupled with either Mind Control or Hacking or both can be extremely effective. -25% cooldown. In general the Halberd is better. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. BL3 is one of the worst weapons in the game. FTL: Faster Than Light. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. It will also tear down supershields at the double speed of other drones, which makes it very useful in the Boss Fight #3. The Burst Laser mk2 is great. And the Halberd actually kills faster than its bigger brother Glaive. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. Glaive is slow as shit but it's horrifically powerful when it hits. The Burst Laser mk2 is great. Discussions Rules and Guidelines. Boring, but practical. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. Friendly slaver. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. I decided that as good as the Halberd is, it's still just a little premature right now, I already have a good beam and can't really afford more weapons system power, and the re-loader does make my fast weapons able to strike first significantly often (faster than a Burst 2. The Ion Bomb ions four power bars for a little longer than its recharge time. FTL: Faster Than Light. Most people know about certain weapons that specialize in different areas that make them memorable. Hull is not as powerful, but can fit right in with your current setup. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Each of these guides is written by a skilled player with a high win rate on Hard difficulty. The text for this event varies, and could be any of the following: The charts indicate this was the location of a small skirmish over a military facility on a nearby moon. 73K subscribers in the ftlgame community. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Ships, crew and equipment. They can only be found as starting weapons on specific player ships or in the Power Efficient Salesman event. The Halberd Beam is a pretty fantastic weapon to start with, dealing some serious damage to whatever it hits, almost capable of one-shotting a smaller ship. just got a second Halberd beam first move in sector 2. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. . ). Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. With one shield active, it will do 2 damage per room, because 3-1=2. Modules are weapons that do nothing by. Laser Charger Heavy Laser Mk 2 Hull Laser Mk 1 Hull Laser Mk 2 Anti-Bio Laser Frost Laser Mk 2. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. Like any projectile weapon, lasers can miss. I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. UPD [26. H. 141 votes, 12 comments. Also, the HL2 is a pretty rare weapon with no ship starting with, compared to the BL2 and Halberd for instance. FTL: Faster Than Light (2012) PC, iOS. Long beam lets you hit most rooms for big damage; Low. Good if you start with it (Zoltan B) but you'll need to replace it, as it just can't deal enough system damage to warrant 2 power. The mod takes the core gameplay of FTL and expands upon it greatly, adding a whole host of new weapons, ship types, upgrades, an entire subset of space station-type enemies, a 'slew' of new. Ode to the humble Hull Laser II, a silent workhorse and saviour of shitty runs. FTL on Steam: came from my stream on July 20th, 2021. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). When you bring down the shield to 2 or less, use Beam to damage helm. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. Posts: 33.